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World and art

There's no finished map, concept art, custom models, or textures yet. This page is a starting point for people interested in building or designing them.

The setting is a world recovering from nuclear war. Old industrial facilities and infrastructure are falling apart. Survivors are making do with salvaged equipment and whatever they can get running again.

Places we need

  • Factories, substations, power stations, and research facilities.
  • Mines, warehouses, rail yards, tunnels, and service infrastructure.
  • Damaged towns and settlements built from reused materials.
  • Wilderness and hazardous regions that feel different from inhabited areas.

Buildings should make sense as places that once served a purpose. A factory should look like it actually processed something, even if most of it is now broken.

Machines and equipment

Industrial equipment needs a consistent look. Players should be able to tell where materials go in, where products come out, and how a machine connects to power.

The first planned multiblock showcase is a macerator. It has a controller, processing components, and separate input, output, and power connections. The detailed layout is in the contributor design documents.

Art direction is still open

We're interested in builders, modelers, texture artists, concept artists, and people working with sound or music. Nothing here is a finalized style guide. There's room to help define how Noxward looks and sounds.

See Contributing if you'd like to get involved.