Noxward's Industrial Sandbox¶
Noxward is a Minecraft network we're putting together. Its first gamemode is an industrial survival sandbox set after a nuclear war.
Players start by scavenging, finding shelter, and learning how to survive. From there, they can build electrical networks, machines, factories, and eventually whole settlements. The point is to give players systems they can experiment with, not a fixed sequence of upgrades to buy.
The main ideas¶
- Industry: Process resources, build production lines, and automate work. Larger machines will need to be assembled from multiple parts.
- Electricity: Start by harvesting lightning. Storage, cables, voltage, and network capacity will matter as infrastructure grows.
- Exploration: Ruined facilities, mineral deposits, lost technology, and dangerous regions give players reasons to venture out.
- Settlements: Players can specialize, trade, share infrastructure, and compete over resources.
We're developing it for Minecraft Java using Paper and a resource pack. No client-side mods are planned.
Current status¶
It's still in pre-production. We have design documents and early work on a standalone simulation engine, but no playable server, finished world, or original art assets yet. There's no release date.
Read about the gameplay design, check the development status, or see how to contribute.