Development status¶
As of 4 November 2026: pre-production. There's no playable server, public beta, or release date.
What exists¶
- Design documents covering gameplay, progression, machinery, power, and the world.
- Early engineering work on a standalone electrical simulation engine.
- A defined scope for the first technical prototype.
The engine is not integrated into a finished Paper gameplay plugin. Written specifications are not implemented features.
What's missing¶
- The playable survival loop and a game world.
- Original builds, models, textures, animations, and other art assets.
- Most gameplay systems, balancing, and live multiplayer testing.
The first prototype¶
We're aiming for a small demonstration with:
- A lightning collector that produces electricity during suitable storms.
- Storage cells and connected cables, including capacity limits and failures.
- Basic material processing and an assembled industrial macerator.
- Simulation state that can be saved, restored, and handled safely as chunks load and unload.
- Enough placeholder visuals to test the interactions. None have been made yet.
This is a technical milestone, not a release of the gamemode. The order and exact scope can change as we test things.
Want to help? See Contributing.