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Development status

As of 4 November 2026: pre-production. There's no playable server, public beta, or release date.

What exists

  • Design documents covering gameplay, progression, machinery, power, and the world.
  • Early engineering work on a standalone electrical simulation engine.
  • A defined scope for the first technical prototype.

The engine is not integrated into a finished Paper gameplay plugin. Written specifications are not implemented features.

What's missing

  • The playable survival loop and a game world.
  • Original builds, models, textures, animations, and other art assets.
  • Most gameplay systems, balancing, and live multiplayer testing.

The first prototype

We're aiming for a small demonstration with:

  1. A lightning collector that produces electricity during suitable storms.
  2. Storage cells and connected cables, including capacity limits and failures.
  3. Basic material processing and an assembled industrial macerator.
  4. Simulation state that can be saved, restored, and handled safely as chunks load and unload.
  5. Enough placeholder visuals to test the interactions. None have been made yet.

This is a technical milestone, not a release of the gamemode. The order and exact scope can change as we test things.

Want to help? See Contributing.